Friday, April 19, 2019
Resident Evil Afterlife. A critique of a movie Review
resident physician Evil Afterlife. A critique of a - Movie Review ExampleThis is the fourth impression in the whole series and it is based on Capcoms video game by the same name. The video is a trey dimensional characterization and it is also the first 3D movie in the series. Alice is a star in the game only it is hard to say the same for the movie. The initial 3D scenes pitch been repetitive and are hardly impressive, a weak beginning was non well received by the sense of hearing and as a result of which the movie failed to live up to the expectations of the fans. The paper will ebulliently present the other important aspects of the movie. The materials used in the movie are quite unique and star of its kind, the movie is a 3D movie and it involves animation and special effects. The effects however have not been presented as the fans expected it to be. The artist is trying to present a world in which Zombies grow by leaps and bounds, a computer virus is affecting the va let race and annihilation has been portrayed in the movie. A. Visual humanistic discipline 1. The movie bears no resemblance to reality it is purely a fancied flick. It is based on human beings turning into Zombies because of a virus and it has secret code to do with reality. 2. The artists is portraying the future in the movie, a virus which would affect our human race might end up making us all Zombies as shown in the movie. It represents the future. 3. The work of the artists is without a doubt sound but the movie is purely a fictitious movie and bears no resemblance to reality so the work can never be believed. B. artistic Concept 1. Being a 3D movie the visual artists have done a good job, Alice stood out for her performance she is much more adored by the fans in the game than in the movie. hitherto her performance was a tour de force, she loses her supernatural powers when she is injected in the movie, she becomes human again but she single handedly carries the movie, the movie would have done very badly had it not been for her. Other characters were merely present in the movie but had no effect whatsoever. The performance of the characters is fine but being a fictitious movie it is hard to believe the scenes in the movie, it is fair to say that the movie is entirely fictitious. 2. Viewer interaction fails in this movie and as an inevitable result of which the movie also fails, the movie does not present overflowing opportunities to the viewers to interact and get involved in the movie. 3. The work does not appeal to the emotions because it is fictitious, it would have appealed to the emotions of the audience had it had any resemblance to the reality, on top of that it is not a job well done. C. Use of dismissal in Creative Designs 1. The use of lighting has been good in the movie the character of Alice has been presented very vividly in the movie. The presentation has been certainly special because the movie is a 3D movie, being a third dimension al movie it had nothing stunning in it, several other 3D movies are fashion better than this movie. The rise scene in which Alice and her entourage enter into Umbrellas headquarters is good, it resembles the opening scene of the game and this made the fans happy and they also started expecting a lot out of the movie but their expectations were never fulfilled as the movie progressed. This is another problem, a movie which begins with an amazing scene essential follow it up because the expectations rise up but this movie failed to live up to the expectations of the fans. 2. There was nothing unusual about the utilization of light, it would have been unusual had it been the first 3D movie but it was not hence it was not unusual in any way. 3. Colors have been used very vividly in the movie, almost all the 3D movies present the use of colors vividly, and it is fair to say
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